Saturday, January 28, 2017

Update

Forgot to post the final version of my first substance. Not perfect but I really was able to wrap my head around the core of what substance designer is capable of.



Tuesday, December 20, 2016

Substance Designer

Well took advantage of the Cyber Monday deal on Allegorthmic's Substance Suite, and watched a few videos to try to wrap my head around creating things via nodes. I should of posted earlier but here was the first pass on the normals/height map for a Buddhist temple inspired tile. I probably chose too hard of a reference image for my first attempt, but hey if I can make this then I should have  a good understanding of how to make complex shapes. (Below is the first pass Albeado map I did this evening after I finished the cracks and pitting of the normal map).

Friday, November 25, 2016

Happy Thanksgiving!

Its been a while since my last post and I've finally had some time off from work, which has been crazy. FYI working at a studio full time again so getting off that contract/freelance grind has been nice. Tried a new workflow of creating a boolean midpoly model and imported into zbrush, ran a polish pass on it to create a nice even soft edge and ran some surface noise along with some nicks and dings. Modeled LP and baked out, did a quick few things in nDo and bingo Dino-DNA! Going to make a texture pass over the weekend. Have a good holiday folks!


Sunday, August 7, 2016

Wednesday, July 20, 2016

Sketchbook Fun

These are some sketches from a little while back, using some classic horror movies as ref...
I think I might take these to photoshop and play with them a bit more.




Wednesday, February 17, 2016

3D Environment Project

Working on an environment from a model I've done in the past, trying to add a story to it. Maybe eventually make a small shooter out of it. We'll see? Here are some snippets of items I'm working on.
Tileable Cobblestone, trying to blend a dirt texture in UE4
Modular Fence
 
Cement Barricade