My Journey as a 3D Artist
Saturday, January 28, 2017
Update
Forgot to post the final version of my first substance. Not perfect but I really was able to wrap my head around the core of what substance designer is capable of.
Tuesday, December 20, 2016
Substance Designer
Well took advantage of the Cyber Monday deal on Allegorthmic's Substance Suite, and watched a few videos to try to wrap my head around creating things via nodes. I should of posted earlier but here was the first pass on the normals/height map for a Buddhist temple inspired tile. I probably chose too hard of a reference image for my first attempt, but hey if I can make this then I should have a good understanding of how to make complex shapes. (Below is the first pass Albeado map I did this evening after I finished the cracks and pitting of the normal map).
Friday, November 25, 2016
Happy Thanksgiving!
Its been a while since my last post and I've finally had some time off from work, which has been crazy. FYI working at a studio full time again so getting off that contract/freelance grind has been nice. Tried a new workflow of creating a boolean midpoly model and imported into zbrush, ran a polish pass on it to create a nice even soft edge and ran some surface noise along with some nicks and dings. Modeled LP and baked out, did a quick few things in nDo and bingo Dino-DNA! Going to make a texture pass over the weekend. Have a good holiday folks!
Sunday, August 7, 2016
Wednesday, July 20, 2016
Sketchbook Fun
These are some sketches from a little while back, using some classic horror movies as ref...
I think I might take these to photoshop and play with them a bit more.
I think I might take these to photoshop and play with them a bit more.
Sunday, June 5, 2016
Wednesday, February 17, 2016
3D Environment Project
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