Textured it a few days ago, here is the final product.
Saturday, February 21, 2015
Tuesday, February 17, 2015
High and Low Poly
So I've been busy doing a project for a client, but in-between product videos I have been slowly finishing this guy up. I think I am ready for modeling seriously in Max now, I'm nowhere near my Maya level sadly, :( but I will gain speed and more knowledge as I pick up more projects. I'm texturing this guy, but for now the main focus is the modeling.
Wednesday, January 21, 2015
3DS Max
I have an opportunity to possibly work on a cool project if I get my Max skills up to my Maya skills. I've taken the last week to really sit down and learn the modeling toolset. Some things I like, and somethings I don't like, but overall I'm happy with my progress. Yes, another gun. Something about them really tests your hard and organic modeling skills at the same time. As you can see, I have no idea how to make my renders look pretty in Max. Well, not yet at least. Rick Grimes would be proud of this one!
Saturday, November 15, 2014
Some Changes
Made some small changes, been looking at it so long not sure if I made it worse? Calling it done for good now!
Thursday, November 13, 2014
Tuesday, November 4, 2014
Fast Car
Been busy with some client work, but here is a car I modeled a long time ago in a galaxy, far, far away. Decided to re-work it a bit and re-render it in Maya.
Saturday, November 1, 2014
Hitman Case Renders
Alright finished the 1911, and thought it would be fun to do a case with the guns, considering they are Hitman themed. Here are some renders of the final product, enjoy!
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