Saturday, August 30, 2014

Color

So I've started to throw some color into the image. I think my rendering is too soft compared to ArtGerms, his stroked aren't quite as blended. I like his look, just need to get out of my habits. Need to wrap it up soon though.

Wednesday, August 27, 2014

ColorFlats

So here is the base colors for the cover, I changed a few things from the line work.


Copy Cat

So its been awhile since my last post, gonna get back on the horse and try to be more active on this blog. So if your remotely involved in the digital art community you're probably familiar with ArtGerm's Justice Magazine covers he does occasionally. They are fun and his talent level is amazing. I know everyone and their mom have replicated these, but I was motivated and thought I'd not be original. So I took some time and figured out what fonts he used and laid out my own cover for a non DC universe character that has abandoned Marvel, it could happen? Anyways it actually felt right because Daniel does a good job making the magazines headlines fit into feel of the cover. Well I guess we'll see how it turns out?


Thursday, August 7, 2014

Another VPA

Forgot to post this on here for those who check this blog out. It is another virtual plein air drawing for the group on Facebook. I had a really fun time with this and learned a few things that are helping the quick concept ideas. It's not the greatest but I feel its a step in the right direction.




Friday, July 25, 2014

Making Progress

Here is the arena now, a lot of stuff is still placeholder quality. Researched a bit more, still have no idea what I'm going to do about the seat polycount, its going to be ridiculously high. No, my individual seat count isn't that high, there is just a lot of seats 12,600 to be exact. So if the seat is a 100 polygons that's 1.2 million polygons just for butts, ouch! I am getting to a point where the 5 reference pics I took aren't doing a whole lot for me, gonna need to make a visit and get some useful pictures to move me forward. This could be a problem because they're usually not open everyday, or to anybody, so I may be putting this one off for a bit, which I promised myself I wouldn't do, but I may have to for a bit.

Here's the progress.

Wednesday, July 23, 2014

Layout

Started to layout a few things today, trying to get the architecture right. Created the seats and placed them in one section of the arena, its somewhere in the 100,000 polygon range...! Not sure how I'm gonna get it to run in engine with all the seats in the arena....  Looked at NHL 15 and FIFA 15 and they have all the seats and upwards of 9,000 active fans animating in the arena and it runs at 60 FPS, the polycount on screen has to be in the 10's of millions polygon range, they have to be optimizing it somehow? I'll have to research it a bit more. Here is an updated pic.

Tuesday, July 22, 2014

Champions

Well had a few hours tonight so I replicated the championship banners. Here is a quick texture pass on them. Gonna do a cloth sim in maya and then transfer the normals to the banners to give them a cloth feel so there not so flat looking. Im working off of some old ref photos I took a long time ago. The banners aren't 100% accurate, but not too far off. Going to have to take some good reference photos the next time I'm there so I can get the details right.