Tuesday, December 20, 2016

Substance Designer

Well took advantage of the Cyber Monday deal on Allegorthmic's Substance Suite, and watched a few videos to try to wrap my head around creating things via nodes. I should of posted earlier but here was the first pass on the normals/height map for a Buddhist temple inspired tile. I probably chose too hard of a reference image for my first attempt, but hey if I can make this then I should have  a good understanding of how to make complex shapes. (Below is the first pass Albeado map I did this evening after I finished the cracks and pitting of the normal map).

Friday, November 25, 2016

Happy Thanksgiving!

Its been a while since my last post and I've finally had some time off from work, which has been crazy. FYI working at a studio full time again so getting off that contract/freelance grind has been nice. Tried a new workflow of creating a boolean midpoly model and imported into zbrush, ran a polish pass on it to create a nice even soft edge and ran some surface noise along with some nicks and dings. Modeled LP and baked out, did a quick few things in nDo and bingo Dino-DNA! Going to make a texture pass over the weekend. Have a good holiday folks!

Sunday, August 7, 2016

Wednesday, July 20, 2016

Sketchbook Fun

These are some sketches from a little while back, using some classic horror movies as ref...
I think I might take these to photoshop and play with them a bit more.

Wednesday, February 17, 2016

3D Environment Project

Working on an environment from a model I've done in the past, trying to add a story to it. Maybe eventually make a small shooter out of it. We'll see? Here are some snippets of items I'm working on.
Tileable Cobblestone, trying to blend a dirt texture in UE4
Modular Fence
Cement Barricade