Wednesday, May 28, 2014

Back to Life, Back to Reality!

So I was lucky enough to spend a few months working on personal stuff, but now that I realize a job within the industry is not in the cards right at the moment, time to get a part timer. I just felt bad and irresponsible to not be bringing in any money at all. This is why I have not posted anything the past few days, 10 hour days at the new job and just have been burnt out to jump on the computer. Well I'm back in the saddle and here is a little hard surface modeling nugget I found in the depths of the Interwebs, Enjoy! http://imgur.com/a/dEWXP

This picture is just an example check out the link to see more!
Tileable Triangle Inset

Saturday, May 24, 2014

Block In

Here is a block in of Red Square that I plan to hopefully finish one day. Its a pretty big undertaking considering the detail in the buildings of this era. The tiled cobblestone is not the scale it will eventually be, just threw it in there so you guys can see what it was for. Eventually I will throw it in UDK and the Cobblestone will have puddles and variation to the height with a Vert Blending shader that I got from my friend. With some decals of crosswalks and street lines, it will break up the repeating look of it. The cathedral itself is actually backwards as well. Man I'm getting overwhelmed looking at it.


Thursday, May 22, 2014

Finalized the Cobblestone Texture

Here is the final version of the cobblestone texture I've been working on the past few days.

Tuesday, May 20, 2014

Texture Fun

So I am taking a break from the towers and doing some tile-able textures for the red square floor. Its a first pass on all maps except normals.

Quick Update

Here is the progress on the towers....

Monday, May 19, 2014

Okay Last gun, I swear!

Alright guys I got my last fix of firearms to show off. I know what people must be thinking is this dude from Russia or the former Soviet Union. The answer is no, but I have been watching a lot of the show "The Americans"?  It's actually a coincidence that half of what I've shown has originated from the "motherussia", but another weapon from our Cold War collegues. The ppsh-41 is a full automatic rifle with a crazy rate of fire, I mean you could cut wood with it.

Game-Res Geo
First Texture Pass
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Couldn't get the embedded version of the Sketchfab model into this blog, so here is the direct link if you want to check it out. https://skfb.ly/yJOu


Friday, May 16, 2014

Good Advice For High Poly Modeling

Where was this when I was going to school? Keep in mind that anything I repost from another source will be credited unless there is credit info on the picture itself, thanks Joe.




Wednesday, May 14, 2014

Update

Here is a preview of the normals on the towers of St. Basils Cathedral, enjoy.



Tuesday, May 13, 2014

PBR Materials Cheat Sheet

So learning PBR workflow has been challenging, but rewarding to see how much better the assets look in various lighting scenarios. Here is a cheat sheet to pass along to those who want to get a little help.


If any one who checks this blog has any questions regarding this sheet or PBR in general, comment below and I'll try my best to answer them.

Monday, May 12, 2014

Play Time

Here is a quick set I made to see how far I could push the normal detail while using super low poly geo. Quick and dirty, but fun to mess around. 
Wires


Thursday, May 8, 2014

Guns, Guns, Guns, and More Guns Part 2

Alright so last gun for a bit. Classic AK, I made this awhile back and decided to redo it. I forgot to mention if you have any critiques or comments feel free to write me. The fact that I am trying to do a post everyday, I should be able to respond to it very quickly. Also, please follow my blog, tell your friends or share this page on Twitter or Facebook if you like what you see. That was a shameless plug because of the hard work on my end, thanks.

Game-Res Geo
Normal Map Applied
First Pass on the Texture

Gonna change the handle of the AK to a synthetic instead of wood. Plus gotta grunge up all these guns to give them a story. Alright this will be the last gun I post....for a little while. Definitely gonna keep posting everyday so check back. 

Guns, Guns, Guns, and More Guns Part 1

So I started to model a bunch of different things for my portfolio and I got caught up doing a bunch of different guns. I had modeled several different ones a year or two ago and thought while I'm doing these new ones, why not update the ones a did awhile ago to a higher quality. Well come to find out I had to practically start over on them, so I didn't save that much time. Well, live and learn. Here is a KS-23 shotgun, little fact about this shotgun is its actually considered a Karbine. They used old small cannon barrels with rifling to create it, and it has 7 different types of ammunition for it.

 Game Res Model
Normals Applied
First Texture Pass


Check back tomorrow, one last weapon preview......

Wednesday, May 7, 2014

Ode to the Motherland

Here is a quick glimpse of an environment I'm working on. It was a real challenge to bake down the domes and keep them at a decent poly count. I think each one is about 140 tris.


Tuesday, May 6, 2014

What Can I Say, I Like Guns

Here is a g36c I am modeling alongside other projects to update my portfolio.

Game-Res Model
Normal Maps

 First Texture Pass
And yes, there will be a few more guns to show. 

Monday, May 5, 2014

Texturing

Texture first Pass

Hopefully Portfolio Worthy

Here is a game ready model of a 1911 handgun. I am not trying to replicate the ones used in Hitman, but I did throw some small Hitman references on there. I love that game.

Game-res model


Normal Map Applied

Sunday, May 4, 2014

May Polycount Community Challenge "Prop"

I'm participating in the Monthly Noob Challenge for May on Polycount. Was not that excited about the environment concept that was chosen, plus I currently do not have that much time to invest. So I decided just to the do the prop challenge. 

Here is the concept art chosen

 Here is my modeling blockout