Tuesday, December 20, 2016

Substance Designer

Well took advantage of the Cyber Monday deal on Allegorthmic's Substance Suite, and watched a few videos to try to wrap my head around creating things via nodes. I should of posted earlier but here was the first pass on the normals/height map for a Buddhist temple inspired tile. I probably chose too hard of a reference image for my first attempt, but hey if I can make this then I should have  a good understanding of how to make complex shapes. (Below is the first pass Albeado map I did this evening after I finished the cracks and pitting of the normal map).

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